PinnedFear without Jumpscares! — Key Insights into Horror Game DesignA look through the lens of emotional psychology to understand what makes a horror game good.Oct 12, 2022Oct 12, 2022
Video Games — The Artform that lost its ArtA self-reflection on where art in video games has gone to, in my own work, and the industry at large.Apr 4, 2023Apr 4, 2023
Success & Mediocrity are NOT what you think they areWe’ve grown within a culture that glorifies “success”. But as we’re all getting consumed by the despair of knowing not everyone can…Aug 11, 2022Aug 11, 2022
“All Bets Are Off!” — A GMTK Game Jam PostmortemA look into the process my team and I went through in order to make a game under 48 hours.Jul 18, 2022Jul 18, 2022
The Death of Motivation — Or, How zero-budget indie-dev teams fallApril 2022 — The month that everything fell apart.May 11, 2022May 11, 2022
An Open Letter from a Developer to Himself — The crippling dark side of Indie GameDevGameDev is hard. Really hard. And when you as a young man try to go at it alone, the darkness can sneak up on you before you know it.May 10, 2022May 10, 2022
How I taught a kid about colour & shape theory with GameDev | Mentor Diaries: Months 1 & 2Game Dev has provided us with an unique opportunity to learn new skills as we do something we love. Today, let’s talk *design*Apr 19, 2022Apr 19, 2022
How I became like a father to a kid I met in GameDev | Mentor Diaries: PrologueI met a kid in game dev. And you wouldn’t be able to tell at a glance, but this kid held the key to unlocking my own potential as a…Apr 11, 2022Apr 11, 2022
Published inGames Development JournalThe folly of superficial gamification, and other coercive strategiesThe industry of gamification has been steadily growing within the span of the last decade. And it’s become uncommon for any of us to escape…Sep 10, 20211Sep 10, 20211
Insights into “The Curse of the Sequel”Why sequels are usually such a disappointmentFeb 22, 2021Feb 22, 2021